The purpose of the toolbox is to introduce and explain different methodologies that can be used to work with community groups or organizations in order to define characteristics of different contexts, identify and prioritize problems, needs and solutions. The seven tools involve music, video, graphics and analytical processes that are carried out collectively to ensure the relevance of the process according to the participants who are directly involved.
The Yincana is a traditional competition game in which participants must pass a series of tests or obstacles that require creative and physical skills throughout the course of multiple stations. The competitors are required to overcome all the obstacles or perform different maneuvers before reaching the finish line. In the context of ¿Cuál es la verdad?, the traditional Yincana game was adapted virtually to develop a process of eight different weekly stations which explored concepts such as community and collectivity, motivation, learning objectives, definition of needs, identities, abilities and talents, identification of solutions, and practical steps to implement them. Each week, participants were presented with a different creative format to introduce the particular station, and had to complete creative tasks. By completing the tasks, they were able to move to the next stage collectively and to complete the Yincana together.
Objective: to explore a particular phenomenon from broader and multiple perspectives
2. I see, I see, what do you see? (Mapping)
Objective: to become aware of the social dynamics in a particular territory or community and to recognize their various characteristics and configurations.
3. Film making and analysis
Objective: To use collective film making and analysis for exploring the meaning of key concepts
4. The power of a song
Objective: To generate spaces for reflection around a problem we want to address.
5. The Priorimeter
Objective: To evaluate participants’ ideas on how to achieve the project objectives according to their level of complexity and power for innovation.
6. Sound Mapping
Objective: to explore a territory through using different senses – in this case sounds and listening.
7.The 5 ‘Whys’
Objective: To solve simple or moderately difficult problems, or to improve the quality of answers to particular questions.